Thursday, July 31, 2008

Atom vs. Nano: room for improvement

PC Watch has published a comparison of the VIA Nano L2100 (1.8 GHz-TDP of 25W) and Intel Atom 230’s (1.6 GHz-TDP of 4W) performances in addition to those of the reference chipsets from their respective manufacturers as other components were identical on the two test platforms. Overall, the Nano clearly has higher performances than its rival and this even in applications optimized for HyperThreading which enables taking advantage of the full potential of Intel’s CPU.

However, things are more complex if we consider each solution and their power consumption separately. On the one hand, there is the Nano L2100+CN896 combo that needs 58W in full load while the Atom 230 combined with a 945GC is "content" with 43W. For the former, another model probably could have done better and this without sacrificing performances too much (we were also surprised by the fact that the VX800U and its 3.5W was not used). In the latter, a better adapted chipset (i.e. conceived specifically for the Atom and not the Pentium 4) would have enabled to go much lower. In short, the potential indeed seems to be there on both sides but a little more effort is needed to offer more coherent platforms...


Microsoft’s Project Mojave: Changing the perceptions of Windows Vista

Analyst Opinion - Microsoft just released videos of the “Mojave Experiment”, which basically was a survey session aiming to convince a bunch of folks that Windows Vista is not as bad as they may have heard: People with a negative opinion about the software were shown what they thought was the next generation of Windows code-named Mojave. They loved this product and raved about it, only to find they were actually shown Vista.
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This very specific example reminded me of just how good a job Apple and specifically Steve Jobs do with regard to managing perceptions. The current example is the new 3G iPhone, which has a number of serious problems, but people are still lining up to buy. Regardless of how obvious the problems seem to some of us, clearly they are not important to the buyers even though phone battery life, radio performance, and service reliability (where the problems exist) would typically keep a phone from selling well.

But a better example may be how Steve Jobs recently created the perception that he is healthy using a reporter who typically is critical of the company.


It’s all about perception

Back when I was doing my marketing study work in graduate school, we had an exercise that taught a key lesson. You may recall it as the taste test. And advertisers would use it regularly to showcase that people preferred Pepsi over Coke or one beer over another. So each class, mine being no exception, would do a similar taste test and you quickly concluded that people had no clue what it was they were drinking.

What was also funny was the number of people who had firm opinions that Pepsi or Coke was better ended up choosing the other product. This just points to the fact that people can have firm opinions about even basic subjects that are based on perceptions that are not consistent with reality.

The educated marketer knows this as a fact and the term I use to describe this is that “perception is 100% of reality”, meaning that it generally doesn’t matter what actually is true. It only matters what you and I believe is true. To an experienced marketer like Steve Jobs, this means that he can manipulate our reality and get us to like things we otherwise might not. To the experienced buyer it means we can be manipulated and we often need to pause and assure we are grounded in reality before making a purchase. Any of us, and I include myself (ask my wife about the motorcycle I once bought), can be fooled.


Steve Jobs: Watching a master at work

Recently Steve Jobs had a problem in that Apple’s stock price was dropping largely on concerns about his health. He was between a rock and a hard place: If he is sick and admits it, the stock craters and, regardless of his health, if he claims he isn’t sick some won’t believe him and his health will be a constant uncomfortable topic going forward.

So he used his skills to address the problem. If you read this piece by Joe Nocera of the New York Times, you can actually see Steve’s brain work. (By the way an excellent book on understanding how Steve thinks is Inside Steve’s Brain).

Rather than calling a loyal reporter like Walter Mossberg of the Wall Street Journal he calls Joe Nocera who has historically been more critical (and thus more credible). Steve Jobs starts by calling Joe some nasty names to make sure there is no basis for loyalty and then asks for that loyalty before disclosing the secret of his health. Joe agrees to hold this information confidential but clearly is not in the mood, thanks to Jobs comments, to follow the letter of that promise. As a result, he credibly certifies that Jobs is healthy while thinking he is actually being critical of the process, which is exactly what Jobs wants him to do. Even if there is an SEC exposure because of insider information (Steve’s health is material to Apple), since Joe breached the confidentiality agreement, Steve may be safe - especially if he denies giving Joe the information that has been reported.

Steve created the impression, very credibly, that he is not critically ill without any connection to any truly credible source and the reporter fills that credibility gap personally. If it isn’t true, Steve just says what he said was in confidence and Joe misunderstood him or says that Joe made it up and, in both cases, it is Joe’s word against Steve’s. And why would Steve share personal and private information with a reporter he doesn’t like rather than one like Mossberg whom he does like? Who would you believe if the two disagreed? The guy known for incredible secrecy or the reporter trying to sell papers?

Brilliantly done. Let’s move to the Vista example.


Windows Vista: Turd or gem?

For some time, a number of us who have been using Windows Vista with great success have been listening to others slam the new OS largely for things that were corrected earlier this year. A combination of a lack of benefits-oriented marketing by Microsoft, one of the most disparaging campaigns I’ve ever seen in my life from Apple, and what had been a nasty first year had folks who had never actually seen or touched the product believe that it was, well, crap.

So the folks at Microsoft had a theory they decided to test, similar to the Coke/Pepsi challenge I mentioned above. The strategy was to expose people with a negative opinion of Vista, but who actually never had seen Vista, to Windows Vista’s best features. So they pulled a decent number of them into a focus group setting and showed them Vista, but told them they were actually seeing a product code-named Mojave. At the start they asked folks what they thought of Vista and most seemed to agree with one woman who gave it a “zero”. They were then shown the wonders of a new OS code named Mojave. At the end, after they had been told that what they actually had seen was Vista, most seemed to agree with that same woman who now gave the product a 10. If you’ve never seen a focus group, the videos are kind of interesting to watch.

True, the focus group setting was skewed to showcase what Vista does best. But it was the same product people never would have considered to buy before the test. The only thing that had changed was the perceptions of the people talking about it. Kind of makes you wonder what would happen if Microsoft really marketed Vista, doesn’t it?


Wrapping up: Know your reality

The lesson here isn’t really about Jobs’ health or Windows Vista. It is that our perceptions are often manipulated to our own detriment. Whether it is marketing folks who want to get us to buy what we don’t need (or get us to dislike a product we might otherwise like), or politicians who want us to vote in ways that aren’t in our best interest, we are constantly being manipulated. Knowing that allows us to look for the smoke and mirrors and perhaps be tricked less often. To be tricked less often is my annual, and recurring, personal goal.


Rob Enderle is one of the last Inquiry Analysts. Inquiry Analysts are paid to stay up to date on current events and identify trends and either explain the trends or make suggestions, tactical and strategic, on how to best take advantage of them. Currently he provides his services to most of the major technology and media companies

Firefox market share exceeds 20%, Internet Explorer dips below 70%

Chicago (IL) – It has been six weeks since Firefox 3 has been released and if we believe market share numbers provided by an ongoing survey of NetApplications, then it appears that Mozilla has had a successful launch with market share gains, especially at the expense of Microsoft’s Internet Explorer.
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Examining NetApplications’ numbers, it is almost certain that this data is highly dependent on daily user behavior and that any results have to be taken with a grain of salt. But if the numbers are any indication then it is clear that Microsoft’s Internet Explorer market share is trending down, while Mozilla is playing with the 20% range and is successfully jumping over this mark more often in recent days.

The average market share for Firefox was 19.27% in June, up from 18.41% in May. The Internet Explorer dropped from 73.75% to 72.95% in the same time frame.

According to the most recent data made available by the market research firm today, the Internet Explorer stands at 69.88% today, while Firefox 2 and 3 account for a combined market share of 20.68% (Firefox 2: 13.75%, Firefox 3: 6.92%.) Since the launch of Firefox 3 on June 17, IE’s share was as high as 74.30% and played at least 12 time with numbers below the 71% mark, while today’s estimate is a new low for the browser in NetApplications’ chart.

On the other side, Firefox was estimated to have accounted for a market share of 17.81% on June 17 (Firefox 2: 16.19%, Firefox 3: 1.62%) and was able to jump over the 20% barrier eight times since then. Firefox 3 has been continuously gaining market share since launch and Firefox appears to be making a slight comeback in recent days, after falling as low as 12.37% on July 23. July 26 and July 27 have been the first two consecutive days on which Firefox was able to maintain a market share above 20%.

Since the day of the introduction of Firefox 3, Firefox was able to add 2.85 percentage points to its market share, while IE lost 4.20 points in the same time frame.

Hell hath no fury like a gamer scorned – Hackers take down EA’s Scrabble

San Mateo (CA) – Scrabble Beta, the official Hasbro-licensed online game made by Electronic Arts, has been shut down by hackers. Barely a week old, the official version of the game was meant to legally replace the immensely popular Scrabulous game which was taken down by legal action from Hasbro. However, most players couldn’t access the replacement game yesterday and today. Electronic Arts has released a statement blaming the problems on a “malicious attack” that resulted in the “disabling of Scrabble on Facebook”. EA promises that its working hard to resolve the issue.
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We previously reported that Scrabble-clone, Scrabulous, was taken down earlier this week after Hasbro sued the game’s creators for copyright infringement. Rajat and Jayant Agarwall from Calcutta created the game back in July 2006 and Scrabulous had become one of the most popular online games with approximately 500,000 daily players. In sharp contrast, the official Electronic Arts version so far has averaged 12 to 15 thousand daily players.

But many people don't believe Electronic Arts’ official explanation and think the inaccessibility was caused by a product that was rushed to market. Certainly, most Scrabulous fans are livid about their game’s departure and have been venting their thoughts on several Facebook forums. One user says Electronic Arts was simply not prepared for the traffic. “I think their platform was over whelmed with all the traffic it was receiving when people woke up and realized they could no longer play scrabulous.” Another user, called Zoe, also didn’t buy EA’s explanation. “Funny that Scrabulous never had any malicious attacks. LOL. Sounds pretty bogus to me.”

As of this afternoon, Facebook users were still having a tough time accessing the game. “Scrabble Beta is too s-l-o-w- zzzzzzzzzzzzz” on person said, while another exclaimed, “Would be great if it could even load.”

The Agarwall brothers are vowing to continue their legal defense against Hasbro.

Live Arcade Game Price Increases, I Blame High Oil Prices

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Remember when I flipped out over the price of the first episode of the Penny Arcade game? Of course you do. So what does that have to do with anything going on today? Well it appears that two more games coming this August to the Xbox Live arcade will also see an increase from the trusty ten dollar standard.

Kotaku is reporting from and article on Gamerbytes, that Braid will be going for 1200 MS points and Castle Crashers will priced at 1800 MS points. For those who hate the point system that’s 15 bucks for Braid and 22.50 for Castle Crashers. Now Rusty, who has played both games, assures me that they are worth it. I am, as always weary of high priced live games. I am willing to play the demo and I hope that there is a Live Arcade that is worth 22.50 to me. Because that means that it is an amazing game.

Does this mean that Castle Crashers needs to be the best game on the service to warrant that kind of price? I guess 360 users will determine that. I just hope neither of these games because prey to micro-transactions that we are not aware of yet.

Microsoft's Midori -- a future without Windows


According to a report, Microsoft isn't just looking at the next version of Windows (no, not Mojave) for future OS possibilities, but is looking beyond the Windows architecture altogether with a project known as Midori. The new OS is still in the "incubation" phase (which puts it slightly closer to market than R&D projects), but Microsoft has admitted to its existence, and the Software Daily Times says at least one team in Redmond is actively working on the new architecture.

The basis for the platform centers around research related to Microsoft's Singularity project, and envisions a distributed environment where applications, documents, and connectivity are blurred in a cloud-computing phantasmagoria which can be run natively or hosted across multiple systems. The researchers are working to create a concurrent / parallel distribution of resources, as well as a method of handling applications across separate machines -- religiously-dubbed the Asynchronous Promise Architecture -- which will set the stage for a backwards-compatible operating system built from the ground up, with networks of varying size in mind. Says the SD Times, "The Midori documents foresee applications running across a multitude of topologies, ranging from client-server and multi-tier deployments to peer-to-peer at the edge, and in the cloud data center. Those topologies form a heterogeneous mesh where capabilities can exist at separate places." Like it technical? Hit the read link for an in-depth look at the possible shape of Microsoft's future.

Intel feeds Portuguese 500,000 Classmate laptops

Intel has scored a massive low-cost laptop deal with Portugal's government to provide primary school students with 500,000 computers based on the company's Classmate PC notebook design.

Chipzilla plans to deliver the half million machines — which will be manufactured under license in northern Portugal — in the upcoming school year.

The deal was inked as a part of an education technology program called the Magellan Initiative, launched today by Portuguese Prime Minister José Sócrates and Intel Chairman Craig Barrett.

"This new collaboration with Intel underscores Portugal's commitment to advance quickly toward a knowledge-based economy," Sócrates said. "By equipping our schools with state-of-the-art computing technology and Internet connectivity, we hope to hasten the transition to economic models that benefit our citizens."

Intel's second-generation Classmate PC

According to the Associated Press, Socrates said the computer would be distributed to students under the government's existing subsidized "e-School" program. The cost to students will be determined by the family's income, with a maximum price of about €50 ($78).

Intel's pact also fans the flames of a market rivalry between itself and the non-profit One Laptop Per Child (OLPC) foundation. Both companies compete to sell small, cheap notebooks geared towards the education of youngsters in developing countries.

Early this year, Intel walked out of the OLPC project after receiving a frosty reception due to its continued sales of the Classmate PC design.

OLPC's visionary Nicholas Negroponte slammed Intel before it joined, telling the company it should be "ashamed of itself" for undercutting his own scheme to get affordable laptop computers to children in developing countries.

After Intel joined the organization, Negroponte continued to press for ending sales of the Classmate laptop. After only about six months, Intel was fed up. OLPC denied Intel's departure was about rival machines, but claims relations broke down because of "a complete lack of cooperation by Intel on software, learning etc."

Wednesday, July 30, 2008

Cuil: When your best feature becomes your worst enemy

First Look - Product announcements are always tricky in a the way how you describe a products features in a flashy enough way to attract attention, but remain sufficiently careful to not overstate its features and benefits. Even a fantastic new product can easily be trashed in today’s Internet world if you go overboard: That may be the case with Cuil, an interesting new try to come up with a new type of search engine, which, according to its developers, carries the world’s largest search index. We have 12 hours of Cuil usage behind us to see what the engine offers. The result (surprise, surprise): Bigger isn’t necessarily better.

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When we first heard about Cuil for the first time we were intrigued. And apparently, we weren’t the only ones. Investors poured $33 million into the startup and Cuil clearly dominated tech headlines today. If you are investor these days with couple of millions to play with, you certainly would be looking into search engines - Silicon Valley's latest hype. Search start-ups are surfacing at a rapid pace, with the apparent hope that Google’s Cinderella story can be replicated. The latest would-be Google killer is called Cuil, pronounced cool.

Similarly to Powerset, Cuil is semantic-driven search engine. Instead of extracting text from web pages that is inserted into a database that can be searched, semantic technology (often dubbed as Web 3.0) aims to find relationships in a vast pool of seemingly unrelated online content. But bringing an understanding to this information cacophony has its disadvantages.

At first glance, you may be excited when you enter your search terms in Cuil. It does have a GUI that is much fancier than Google (at least if a black background combined with a simplistic layout can be considered as cool). The results page is nicely laid out and we imagine that some users may find it more difficult to get an overview of the results, while the page itself is definitely much more attractive than the Google results page. What you get looks very much like what you would expect to see in a traditional dictionary. But then, Google pages never have been attractive anyway and always were built with performance and usability in mind.

Cuil’s two or three column layouts (depending on your preference) display each result with the headline, a short paragraph and often an image. General search terms deliver a menu bar that categorizes the search result that enables a user to limit the scope of the search. “Honda”, for example, will categorize the result into certain Honda models and parts. There is also an "Explore by Category" section that leads to most probable categories related to your search, with each category collapsing into sub-categories. Yes, ask.com and live.com (as well as a Google Labs extension) have offered such features as well, but Cuil takes this feature to a more conclusive level, considering possible research intentions of a user.

While the concept is truly innovative and we have no doubt that it is the next stage for search engines (in a way, Google has been preparing such a step by combining its information “silos” of text, images and videos to collect usage data that may enable the evolution of Google page rank search into semantic search), a closer look reveals that Cuil has flaws that impact the relevancy search results.

If you test-drive Cuil with terms such as iPhone, you receive links leading to the iPhone section on various web sites, such as online shopping malls or iPhone sections on tech portals. The "Explore by Category" section displays various general smartphone links, a few sections on Apple's website and some (which means not all) competitor websites. Tabs at the top of the page suggest queries to expand the initial search term, such as "Free iPhone, "Apple iPhone" and "New iPhone." If you try another product-related search such as "Ferrari," you'll end up with a similar list of Ferrari sections on different web sites, but not a single article related to Ferrari.

It appears that the more scientific and the more specific a search term is, the more useful Cuil gets – which makes sense as this should reveal the advantage the search engine has over established services such as Google. “Photosynthesis”, for example, yields a higher and more reasonable results page than, for example, “notebook PC”. In this case, you will get a mixture of links you will not be able to tell how useful they are right off the bat. Also, this specific term appeared to have a strong connection to Dell and Hewlett-Packard. Other than that the first page results shows relatively useless results such as an opinion article titled “The Cheap Notebook PC: What Took Them So Long?” If you ask us, this search result is a bit too specific for the general search nature of the term.

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We then tried more complex searches, such as "US smartphone market share" or "steve ballmer leaked note” returned links to articles relevant to the search term, but most of them were way too outdated. Cuil does not provide enough transparency how and why it lists certain search results on the first page and others on the following pages.

While the results page may appeal to a mainstream Internet audience, all that flash cannot hide the current poor relevancy of the actual content listed. There are other issues, too. Images listed next to the search result often do not have anything in common with the article itself (we discovered this when searching for "TG Daily"). The search engine is not too intelligent either. If your complex search term consists of a well-known brand name, the results will be skewed towards the brand itself, instead to the whole search term. Other problems: We were unable to separate sponsored links from actual search results. It seems that Cuil does not run keyword-based ads at the moment but the way how certain brands and products were listed you just get the uncomfortable feeling about something fishy going on. Take the notebook example: Only Dell and HP notebooks were listed and categorized.

The search speed was always fast when the site was reachable.

Cuil has a “Preferences” section that leads to just two options at the moment: Safe Search filter and typing suggestions, but neither seems to work at this time. Yes, we are a spoiled bunch here, but if you list these features as being available then they should work.

Semantic search is all nice but it is seriously limited by the lack of a rich content index that its counterpart Google has been collecting over years to improve the relevancy of search results on Google.com. Cuil claims that its search index spans 120 billion web pages, apparently about three times the size of Google's index that was last reported to span 8.2 billion web pages three years ago. But even the biggest search index is nearly worthless, if you cannot determine the importance of a search result. There are problems with Google as well and website owners have learned to use Google’s Page Rank system to their advantage, but you still are able to find relatively quickly what you are looking for in most cases. Cuil’s search results appear to be arbitrary and won’t win any prizes in its current state.

Everything about Cuil appears to be work in progress. Both Powerset (which was recently acquired by Microsoft) and Cuil don't stand any chance to replace Google, Yahoo or Live Search anytime soon in our opinion. For instance, Powerset is good as a starting point for online research. It searches third-party knowledge sources such as Wikipedia so it can prove more quicker if you need information from a specific source. Cuil is more suited to become a web directory as it presents results that mostly lead to starting sections within a web site, rather than to the specific piece of content.

Cuil clearly looks like a possible acquisition target if it can figure out to solve its problems. Interestingly, its founders said that their search engine will not be up for a sale. The fact that it has been developed by former Google engineers surely makes some noise across the media, but we believe the announcement of the site was made too soon. There are just too many issues that need to be resolved before “cool” turns into “usability.”

At this time, Cuil seems not to be collapsing under the weight of its 120-billion page index and has no ability to showcase the benefits of this advantage over the competition.

IEEE approves 3.2 Gb/s IEEE 1394 high-speed serial bus specification

Piscataway (NJ) – IEEE 1394, better known under the brand names of Firewire and i.Link, will get a speed bump before the end of the year: The IEEE has approved the new IEEE 1394-2008 specification that provides support for a bandwidth of up to 3.2 Gb/s.
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Firewire has come a long way. From the initial development by Apple in the late 1980s, to the technology’s completion in 1995 and surge in popularity in the early 2000s, the technology has become a serial bus interface common in Sony and Apple computers as well as a range of consumer electronics devices such as video cameras.

Most IEEE 1394 devices are still running on the S400 (400 Mb/s) specification despite the fact that S800 (800 Mb/s) was introduced with the IEEE 1394b spec in 2003. The problem with this spec was a different connector than the design that was used for S400. However, bilingual cables that are compatible with S400 and S800 ports are available.

The IEEE today announced that it formally approved the IEEE 1394-2008 spec, which will introduce support for S1600 (1.6 Gb/s) and S3200 (3.2 Gb/s) while offering full backwards compatibility with S400 and S800 ports. Down the road, it is expected that IEEE 1394 will scale up to 6.4 Gb/s.

Firewire and i.Link desperately need the upgrade in order to remain competitive with USB, which will receive an upgrade to 4.8 Gb/s in version 3.0.

The IEEE 1394-2008 spec will become available in October, according to the IEEE. The USB 3.0 spec is expected to be published by the end of this year.

Legal action blasts Scrabulous off Facebook

New York (NY) – The immensely popular Scrabble clone, Scrabulous, is no more thanks to legal action. Last week, the Hasbro toy company, which owns the rights to Scrabbled, sued the Indian brothers who created Scrabulous for copyright infringement. Hasbro also filed a DMCA takedown notice to take the game off of Facebook. Today, Facebook has disabled the game for all US and Canadian users “until further notice”.
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According to Facebook, the decision to take down the game was made by the brothers and not the social networking company. The brothers probably didn’t want Facebook to be caught in the legal crossfire and have vowed to continue their legal defense, but they have a long road ahead of them since their game functions almost exactly like the original Scrabble.

Scrabulous was created by Rajat and Jayant Agarwall from Calcutta, India back in July 2006 and has since become one of the most popular online games with an estimated 500,000 daily players. The game worked as a Facebook application where Facebook members could play against each other in turn-based games. Revenue was generated through text-based ads placed on the borders of the screens.

Now you may be asking yourself why Hasbro waited nearly two years to sue Facebook and the Agarwall brothers and the answer is quite simple – money. Hasbro recently entered into a partnership with Electronic Arts to produce the Scrabble beta online game which is about one week old now. Scrabble beta, however, isn’t enjoying nearly as much success as Scrabulous and is languishing at around 15,000 daily users.

Thousands of Scrabulous fans have already started and signed various online petitions to save the game from Facebook and to show you how much the players love their game, one Facebook petition is humorously titled, “Give us Scrabulous or Give Us Death!” – Now that’s dedication!

Tuesday, July 29, 2008

HP, Intel and Yahoo build a cloud computing playground

Palo Alto (CA) – Whether you like it or not, cloud computing is shaping up more and more to become one of the key IT trends of the next decade. Today, cloud computing consists of too many unknown variables and most cloud services available could be considered transitional services at best. HP, Intel and Yahoo are now taking a lead role in this trend and are building a huge cloud computing playground for researchers in the hope that convincing applications will be developed and open questions will be answered.
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If the IT industry has its way, the way how we use software today could soon be history. Instead of owning a local copy of software and instead of storing data on a local hard drive, the vision is that we will be using (internet-based) services as the foundation of everyday computing. HP already has outlined its ideas as “Everything as a Service,” which defines devices and services to interact seamlessly through the cloud. HP believes that, sometime in the near future, businesses and individuals will use services that anticipate their needs based on location, preferences, calendar and communities.

But a transition to cloud computing will require a change in the way we think about computers today and that will require convincing application models that provide benefits over the local software and applications we are currently using. Cloud services have made substantial progress in the corporate space already, but cloud computing for consumers is in its infancy – despite services such as Google Docs, Adobe’s Photoshop Express as well as emerging concepts such as Cherrypal and Ncomputing, which we believe has all the genes to become the next Google, if cloud computing takes off.

HP, Intel and Yahoo seem to be getting more serious about cloud computing and its future and announced the creation of a scientific playground that will enable researcher to develop and test drive cloud computing concepts at “Internet-scale”. The three companies describe the effort as a “global, multi-data center, open source test bed to promote open collaboration among industry, academia and governments by removing the financial and logistical barriers to research in data-intensive, Internet-scale computing.”

According to the companies, this test bed will “encourage research on the software, data center management and hardware issues associated with cloud computing at a larger scale than ever before.”

The test bed will initially consist of six “centers of excellence” at IDA (Infocomm Development Authority of Singapore) facilities, the University of Illinois at Urbana-Champaign, the Steinbuch Centre for Computing of the Karlsruhe Institute of Technology in Germany, HP Labs, Intel Research and Yahoo. Each location will host a cloud computing infrastructure, largely based on HP hardware and Intel processors, and will have 1000 to 4000 processor cores. Yahoo will contribute its experience in open source projects by running Apache Hadoop, an open source, distributed computing project of the Apache Software Foundation, and other open source, distributed computing software such as Pig, a parallel programming language that was developed by the company.

The playground is scheduled to open later this year. Researchers interested in taking advantage of this infrastructure will have to go through a “selection process.”

Microsoft’s Project Mojave: Changing the perceptions of Windows Vista

Analyst Opinion - Microsoft just released videos of the “Mojave Experiment”, which basically was a survey session aiming to convince a bunch of folks that Windows Vista is not as bad as they may have heard: People with a negative opinion about the software were shown what they thought was the next generation of Windows code-named Mojave. They loved this product and raved about it, only to find they were actually shown Vista.
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This very specific example reminded me of just how good a job Apple and specifically Steve Jobs do with regard to managing perceptions. The current example is the new 3G iPhone, which has a number of serious problems, but people are still lining up to buy. Regardless of how obvious the problems seem to some of us, clearly they are not important to the buyers even though phone battery life, radio performance, and service reliability (where the problems exist) would typically keep a phone from selling well.

But a better example may be how Steve Jobs recently created the perception that he is healthy using a reporter who typically is critical of the company.


It’s all about perception

Back when I was doing my marketing study work in graduate school, we had an exercise that taught a key lesson. You may recall it as the taste test. And advertisers would use it regularly to showcase that people preferred Pepsi over Coke or one beer over another. So each class, mine being no exception, would do a similar taste test and you quickly concluded that people had no clue what it was they were drinking.

What was also funny was the number of people who had firm opinions that Pepsi or Coke was better ended up choosing the other product. This just points to the fact that people can have firm opinions about even basic subjects that are based on perceptions that are not consistent with reality.

The educated marketer knows this as a fact and the term I use to describe this is that “perception is 100% of reality”, meaning that it generally doesn’t matter what actually is true. It only matters what you and I believe is true. To an experienced marketer like Steve Jobs, this means that he can manipulate our reality and get us to like things we otherwise might not. To the experienced buyer it means we can be manipulated and we often need to pause and assure we are grounded in reality before making a purchase. Any of us, and I include myself (ask my wife about the motorcycle I once bought), can be fooled.


Steve Jobs: Watching a master at work

Recently Steve Jobs had a problem in that Apple’s stock price was dropping largely on concerns about his health. He was between a rock and a hard place: If he is sick and admits it, the stock craters and, regardless of his health, if he claims he isn’t sick some won’t believe him and his health will be a constant uncomfortable topic going forward.

So he used his skills to address the problem. If you read this piece by Joe Nocera of the New York Times, you can actually see Steve’s brain work. (By the way an excellent book on understanding how Steve thinks is Inside Steve’s Brain).

Rather than calling a loyal reporter like Walter Mossberg of the Wall Street Journal he calls Joe Nocera who has historically been more critical (and thus more credible). Steve Jobs starts by calling Joe some nasty names to make sure there is no basis for loyalty and then asks for that loyalty before disclosing the secret of his health. Joe agrees to hold this information confidential but clearly is not in the mood, thanks to Jobs comments, to follow the letter of that promise. As a result, he credibly certifies that Jobs is healthy while thinking he is actually being critical of the process, which is exactly what Jobs wants him to do. Even if there is an SEC exposure because of insider information (Steve’s health is material to Apple), since Joe breached the confidentiality agreement, Steve may be safe - especially if he denies giving Joe the information that has been reported.

Steve created the impression, very credibly, that he is not critically ill without any connection to any truly credible source and the reporter fills that credibility gap personally. If it isn’t true, Steve just says what he said was in confidence and Joe misunderstood him or says that Joe made it up and, in both cases, it is Joe’s word against Steve’s. And why would Steve share personal and private information with a reporter he doesn’t like rather than one like Mossberg whom he does like? Who would you believe if the two disagreed? The guy known for incredible secrecy or the reporter trying to sell papers?

Brilliantly done. Let’s move to the Vista example.


Windows Vista: Turd or gem?

For some time, a number of us who have been using Windows Vista with great success have been listening to others slam the new OS largely for things that were corrected earlier this year. A combination of a lack of benefits-oriented marketing by Microsoft, one of the most disparaging campaigns I’ve ever seen in my life from Apple, and what had been a nasty first year had folks who had never actually seen or touched the product believe that it was, well, crap.

So the folks at Microsoft had a theory they decided to test, similar to the Coke/Pepsi challenge I mentioned above. The strategy was to expose people with a negative opinion of Vista, but who actually never had seen Vista, to Windows Vista’s best features. So they pulled a decent number of them into a focus group setting and showed them Vista, but told them they were actually seeing a product code-named Mojave. At the start they asked folks what they thought of Vista and most seemed to agree with one woman who gave it a “zero”. They were then shown the wonders of a new OS code named Mojave. At the end, after they had been told that what they actually had seen was Vista, most seemed to agree with that same woman who now gave the product a 10. If you’ve never seen a focus group, the videos are kind of interesting to watch.

True, the focus group setting was skewed to showcase what Vista does best. But it was the same product people never would have considered to buy before the test. The only thing that had changed was the perceptions of the people talking about it. Kind of makes you wonder what would happen if Microsoft really marketed Vista, doesn’t it?


Wrapping up: Know your reality

The lesson here isn’t really about Jobs’ health or Windows Vista. It is that our perceptions are often manipulated to our own detriment. Whether it is marketing folks who want to get us to buy what we don’t need (or get us to dislike a product we might otherwise like), or politicians who want us to vote in ways that aren’t in our best interest, we are constantly being manipulated. Knowing that allows us to look for the smoke and mirrors and perhaps be tricked less often. To be tricked less often is my annual, and recurring, personal goal.


Rob Enderle is one of the last Inquiry Analysts. Inquiry Analysts are paid to stay up to date on current events and identify trends and either explain the trends or make suggestions, tactical and strategic, on how to best take advantage of them. Currently he provides his services to most of the major technology and media companies

I Think Their Acti-vision is a Bit Nearsighted

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I like chaos sometimes, when you are not part of it, it can be fun to stand back and watch it all unfold. This is what I feel like being an observer of the Activision/ Vivendi nonsense going on. If you are unaware of what is happening, Gamesindustry.biz posted an article detailing Activision-Blizzard’s upcoming release schedule. Missing from the list was, Ghostbusters from Terminal Reality, 50: Cent: Blood on the Sand from Swordfish or Brutal Legend from Double Fine. Many initial reactions were, that the games were all cancelled. Gamespot added fuel to this fire by garnering this quote from an Activision Rep:

“The only franchises that Activision Publishing will release are based on Crash Bandicoot, Ice Age and Spyro, as well as Prototype and one other game that has not yet been announced,” the representative said. “We are reviewing our options regarding those titles that we will not be publishing.”

What I take this to mean, is that another publisher will taking these games on, as they are quite high profile. So far even the 50 Cent game has received some good preview press. Kotaku seems to have backed this conclusion as well getting this quote from a Vivendi spokesperson in regards to the Ghostbusters game:

“It is not cancelled and will not be cancelled.”

So is Activision making the right choice here? Does anyone care about Crash and Spyro anymore? I don’t think they have been important since the PS1. And Ice Age is a better license then Ghostbusters? Really? Maybe they were cheaper to pick up? I am honestly having trouble wrapping my noodle around this one. Ghostbusters looks great and is being backed by the creators and talent from the movie. The last 50 Cent game sold a ton and was utter crap, imagine how it could do if the game is decent. Double Fine made Psychonauts, sure it didn’t sell but the critics loved it. Maybe someone should tell Activision that it is 2008, not 1998. Unless of course this was all an oversight and these games are re-announced soon.

SplashTop instant-on OS hacked to run other programs, boot off flash drives


DeviceVM's SplashTop "instant-on" OS is based on Linux, even though it's locked down to only run IM, Skype, media software, and Firefox, and you know what that means -- it's already been hacked wide open. Yep, the clever kids at the Phoronix forums have managed to open up the BIOS-based OS and make it do all kinds of tricks, including run other programs and boot other machines off a flash drive. The hacks are still a little complex, but with ASUS shipping tons of ExpressGate-enabled mobos and laptops and HP's support in the Voodoo Envy 133, we'd there's a one-click unlocker in the wild fairly soon. Anyone brave enough to install it on their machines?

Oh gawd, Dell releasing Zing-based DJ Ditty in September?


Ready for the DJ Ditty 2? You'd better be because the Wall Street Journal says that "several Dell officials" have confirmed in-house testing of a new sub-$100 digital music player that could go on sale as early as September. Dell also plans to launch a download service and software to "organize music and movies from various online sources" in order to properly seed the product ecosystem. The new player features a small navigation screen and basic button controls and will connect to online music services over WiFi. Unfortunately, there's no mention of DRM, only that downloaded music can be shared with PCs and cellphones. So... if you're wondering how Dell's acquisition of Zing might play into this then go get yourself a cookie, Dell's device is based on Zing's software (that's a pre-Dell era Zing prototype pictured). In fact, Zing will come pre-installed on a series of Dell laptops and "other devices" (like a Dell smartphone, maybe?) and will likely connect to "Zingspot" if Dell puts its trademark to use.

Funny, this all sounds very 2006 to us as we struggle to see how Dell's player / service will compete in a market already shaking itself out -- right Sony, Yahoo, and Microsoft? In fact, the whole WSJ piece seems like an attempt for Dell to gauge public reaction without suffering the indignity of a failed product announcement. Michael Tatelman, Dell's VP of Consumer Sales, says he'll decide "in a few weeks" how to proceed with the player and may decide not to sell it at all. So go ahead folks, now's your chance to tell Dell how you feel with all the anonymous key slapping you can muster in the comments.

Western Digital in good shape and is investing

Not just happy with being the leader in terms of performances on the SATA hard drive market, Western Digital recently announced having acquired a development team from ST which is specialized in hard drive controllers as well as a series of patent and design tools.

This should give the manufacturer added control in the conception and development of this type of component. It could also translate into the faster arrival of its products on the market and more efficiency in production. One item of interest is that this acquisition was made public in a conference call with investors which took place to announce financial results for fiscal year 2008 that ended June 27th.

The least we can say is that with revenue of $8.1 billion or a 48% increase over one year and profits at $867 million versus a previous $564, Western Digital is doing quite well. Thus, the company has significant means which it is investing to prepare for the future. This is most likely not totally unrelated to the massive arrival of relatively inexpensive SSDs expected to occur at the start of the next decade.

Microsoft upset about ‘schizophrenic’ Vista research report

Redmond (WA) – Here we go again. It appears that there is little good news about Windows Vista these days and Microsoft is not doing much to correct the doubt about Vista impressions that exist today. Market research firm Forrester apparently found that only 8.8% of corporations are using Windows Vista today, while 87% still use Windows XP. He went as far as describing Vista as a product that was rejected by customers and as a flop that may force Microsoft to revert its strategy. No surprise, Microsoft is unhappy.
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According to Microsoft’s Chris Flores, who not necessarily disagrees with the claim that the adoption rate of Windows Vista is low, claims that Forrester’s Thomas Mendel lacks common knowledge about software upgrade cycles in the industry and simply “skims” over “common knowledge”.

Combining the answers from 50,000 businesses, Mendel found that fewer than one in 11 of PCs being used in big firms runs Vista. More than 87% were still running Windows XP at the end of last month. Considering the fact that Vista has been on the market for 18 months (21 months if you count in the Express upgrade period) and has been available to large-scale beta-testing even longer, the fact that only 8.8% of businesses run Vista may raise doubts over the benefits the operating system offers to businesses.

Mendel was ready to call Vista a marketing flop and advised companies to reconsider their need for Vista and suggested that waiting for Windows 7 may be a much better idea (which, however, may be just an upgrade of Windows Vista.)

Flores shot back at Mendel, stating that “enterprise adoption of OSes has always been much slower than consumer adoption.” He also states that Mendel’s report contradicts the advice given by another Forrester analyst, Ben Gray, who recommended business users to upgrade to Vista rather sooner than later. “Mendel's report also goes against other industry analyst reports that show that Windows Vista adoption is progressing faster, or at the very least, just as fast, as Windows XP adoption did when it first launched,” Flores said.

Flores, who is a director on Microsoft’s Windows Client Communications Team, then goes on to beat the Vista sales drum. As reported before, Microsoft claims that 180 million Vista licenses have been sold. Which is an impressive number, but put into perspective with other Vista license sales numbers in the past, sales growth may actually be negative. Flores did not comment on this specific concern. To us, the 180-million-story raises doubts at best and may put Microsoft’s PR team into deeper Vista trouble than it is already at worst.

“Given that there's a mountain of evidence to refute this report - including multiple reports from Forrester and other top-tier analysts - this appears to be more focused on making sensationalist statements, rather than offering a thoughtful industry perspective, based on conversations with IT operations professionals or deep knowledge of enterprise deployment cycles,” Flores wrote and continued: “How is this useful guidance to customers? It's disappointing to see such a respected organization like Forrester take this approach.”

There is not enough information provided by Microsoft to enable us to make a reasonable conclusion who is right and who is wrong in this debate. However, quoting analyst reports as evidence against other analyst reports may not cut for Microsoft in the long term to get rid of speculations about Vista’s success or failure.

But it appears reasonable to conclude that Vista has not become the success Microsoft has hoped for, especially if Bill Gates was quoted saying that there is room for improvement. Windows 7 needs to be killer operating system to allow Microsoft to regain trust and if current indications that the operating system is simply a Vista upgrade with a few flashy features are right, then we would predict that Windows 7 will not be enough to accomplish that goal.

A recent reserach report echoed Mendel's finding by stating that 60% of 1152 surveyed U.S. IT adminstrators currently have no plans of upgrading their systems to Windows Vista.

Ebay life seller still has his life

Perth (Australia) – 44-year-old Ian Usher tried to sell his life on eBay, but things didn’t exactly turn out like he hoped. The Perth resident wanted to sell his belongings, job and even friends to the highest bidder. He hoped to use the money earned to embark on a “100 Goals in 100 Days” journey, but now the auction winner, along with five of the other highest bidders, have refused to pay the amount.
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We first wrote about Usher’s crazy auction back in June when he popped up all of his worldly possessions on eBay. He had hoped to earn approximately half-a-million dollars from the sale, but the top bid was just $399,300 which was less than the asking price of the house he was selling. The winner couldn’t come up with the money so Usher went down the list of highest bidders. All had various excuses about why they couldn’t pay – some said they couldn’t obtain the necessary visas to enter Australia.

So Usher is now selling his stuff through traditional means. He’s listed his house with a local real estate agent and is selling his belongings in local classifieds.

Darksiders: Wrath of War Updated Impressions

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What kind of game isn’t Darksiders: Wrath of War? I keep trying to figure out where the developers, Vigil Games, keep snagging their influences from, but it seems that they’ve made their way through a berry patch of video games, picking and choosing ripe ideas at will. For the time being though, I’m going to say that Darksiders most reminds me of Soul Reaver… and Zelda… and Dark Sector. Huh?

Wrath of War is set in an alternate version of the future where some baddies have prematurely brought on the apocalypse. No one likes early guests! Well, the upside of the situation is that you get to take control of War, the first horseman of the apocalypse, and his sizable steed as he runs about trying to set things right and get a little revenge while he’s at it. All the details haven’t been filled in for us yet, but we get the gist: Bad stuff is going down, and War needs to wreck sh*t to rectify the situation. I mean, why else would he be this hulking girth of a man with a huge sword, right?

Gameplay in Darksiders falls into the Action Adventure RPG territory, with a good dose of platforming and puzzle solving to fill in the whole experience. In the demo we watched, War was in the midst of one of the game’s many Dungeons. Gameplay largely consisted of entering a room, killing some guys, and then solving a puzzle to leave that room. It’s all very familiar stuff, but that doesn’t necessarily mean that’s a bad thing.

Controlling War in combat is actually much deeper than the experience offered in either Zelda or Soul Reaver. War has both a primary sword attack and an alternative punch attack, which can change based on the equipment present. The right trigger also plays host to any gun or other ranged weapon he may have equipped. The combat we saw didn’t have the speed of titles like God of War, but War himself has a healthy does of maneuvers that will only increase as he travels through the game.

The Darksiders universe is comprised of the Overworld and Dungeons. While we didn’t have the chance to see the Overworld, we’re told that that is where War will encounter sidequests and collect items. It’s a veritable Hyrule, I’m sure of it. Likewise, the dungeons are all giant puzzles that require a key item solve. In the dungeon we saw, that item was the Crossblade--a multi-bladed throwing weapon that returns to the thrower like a boomerang. In a very Dark Sector-ish moment, one puzzle involved sending the blade through a torch flame to light a bomb and open a path.

Of course, all these details only hint at the depth in Darksiders. Almost all the dungeons require return trips to complete. Collected souls from downed enemies can be used to level up your weapons, stats, and armor--all with visible changes on your character. You’ll be able to ride your trusted horse throughout the Overworld. Darksiders is really looking to hit every note that an action/adventure RPG fanboy may want. It’s no wonder that certain elements of gameplay appear more borrowed than original. And you know what? I could care less. Because if there’s one thing that seems pretty apparent, it’s that Vigil Games seems to be doing most everything correctly.

Graphically, Darksiders isn’t necessarily about realism of any sort. War’s thick frame and impossibly large sword are testaments to that affect, but the level of detail in the game is pretty darn impressive. Some outdoor, ruined city, environments that we’ve seen in screenshots have huge draw distances. Even the indoor locations are almost totally composed of vaulted ceilings and adorned in minor details that show the care the developers have put into constructing every area.

I can definitely say I’m very excited for more time with Darksiders. I haven’t had a chance to sit through a game like it since Twilight Princess, which was nearly 2 years ago. Of course, we’ll just have to sit very patiently on this one because Darksiders: Wrath of War isn’t due until sometime in 2009. Expect to have some updated impressions as the months wane away.

Halo Interactive Strategy Game

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Halo as a board game? Huh. We had a chance to check out the Halo Interactive Strategy Game on the floor of Comic Con this week. Coming to you from B1 Games and Genius Products, LLC, HISG features a customizable modular game board and a companion DVD that allows you to see the move your character just completed in battle. Though we didn’t get to play, here’s what we found out…

The board game, like the video game, pits UNSC against the Covenant. The game can be played with or without the DVD, but if you use it, you get to see the battles on screen and have it figure out your hit points. You can follow storylines in Campaign mode or go head-to-head in Slayer or Capture the Flag modes. There are multiple levels of game play so you can adjust to your current level of cockiness. You get weapon cards, dice, character cards (there are seven types), transport tokens and collectible figures (or “guys” as I feel a nostalgic need to call them) that they assure us are completely paintable. The game is for ages 10+, and they’ve removed some of the gore for younger players, so if you have kids in the house, maybe this will get them to leave you alone for an hour to play a grown up game.

You get what they call “special insider Halo DVD content” and, of course, upcoming expansion packs with new adventures, characters, vehicles and weapons. The Halo Interactive Strategy Game will cost $49.99 and will be released in Fall 2008.

Dell releases BIOS updates for failing Nvidia GPUs

ImageRound Rock (TX) – Dell is offering BIOS updates to mitigate the effects of faulty GPUs shipped by Nvidia. The BIOS upgrade will not “repair” the GPU, but Dell hopes that the update will alleviate problems caused by the chip in most usage scenarios and make the Nvidia GPUs more usable.

Dell has prepped the BIOS update for ten notebook PCs in the Inspiron, Latitude, Precision, Vostro and XPS series and if you have a [product that is affected by a failing GPU, flashing your BIOS is certainly a good idea. The update delivers what Dell calls “enhanced thermal control”, which basically consists of a capability to moderate the fan speed to mitigate GPU temperature fluctuations.

It is a quick fix that will not correct the entire problem, which is based on a weak die packaging material set. Dell said that the update won’t be problem solution especially for those who already experience issues such as multiple images, random characters on the screen lines on the screen and no video playback capability.

Customers should contact customer service, which Dell promised will work on a case-by-case basis to resolve the issue. Depending on your warranty, you may have to send in your notebook or you could be entitled to on-site support, if you own a XPS system. Repair will generally require the motherboard to be exchanged, Dell spokeswoman Anne Camden told TG Daily. She declined to comment on the number of systems affected and the average repair cost.

However, Nvidia recently noted that it expects total the GPU issue to cost the company about $200 million.

Microsoft will not make a Zune mobile phone, says analyst

ImageChicago (IL) - Speculations about possible Zune-branded mobile phone from Microsoft have been discussed in the blogosphere since the iPhone was introduced last June. Microsoft on its part has avoided confirming or denying these rumors (which is usually an indication that such a device is in the works) but analysts warn that the software giant would jeopardize 20 million Windows Mobile licenses if it decided to make the Zune handset.

Jupiter Research analyst Michael Gartenberg is one of those analysts who think Zune handset would be a bad idea. In a recent post on his blog, the analyst cites different business model behind Windows Mobile and the alienation of its hardware partners when it decided to market its own music player as primary reasons. "The business model of Windows Mobile is totally different than Zune," Gartenberg writes. “Zune worked to some extent since the technology Microsoft was licensing wasn't getting them anywhere. As it was, hardware partners were taken aback by Microsoft's actions but were still comfortable licensing."

Gartenberg thinks that jeopardizing the traction it now has with the Windows Mobile platform would be a risky move. "No one has ever been successful licensing technology platforms to others and then competing with a device of their own," he said. "Apple failed (twice), Palm and Nokia all tried it and it just can't be done. Microsoft now has traction with more than 20 million licenses out there and a great stream of partners and new phones for consumer and business use."

Even if Microsoft decided to make a Zune handset, the company would face similar obstacles that limited Apple's iPhone efforts. One of the difficulties is the fact that there is no market for unlocked phones in the U.S., unlike Europe where customers can pick any handset they like, get it unlocked (in most cases) and then choose the carrier of their choice. "Just ask Nokia how hard it is to sell a high end phone with no carrier," said Gartenberg. He thinks that some Zune functions could end up in future versions of Windows Mobile, similar to how iPod-related features ended up in the iPhone software.

His take is echoed by a recently leaked Steve Ballmer memo that announced an important change in the direction for Microsoft.

According to the company’s CEO, the software giant will work more closely with its ecosystem of hardware vendors in order to provide tighter interplay between software and hardware. "Today, we're changing the way we work with hardware vendors to ensure that we can provide complete experiences with absolutely no compromises. We'll do the same with phones - providing choice as we work to create great end-to-end experiences," Ballmer wrote to his troops in a leaked memo.

We would agree that a Zune phone would be a questionable move - as was the whole Zune player launch (especially the ugly brown version of the bulky device.) We would even go one step further and bet that (contrary to Microsoft's claims that Zune is part of a long term strategy) the device as we know it today will be removed from the market in the not too distant future. Instead, a portable multimedia-playback-gaming device a la Playstation Portable would make much more sense.

This Is What Summer is About, Staying Indoors

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Games, games and more games, that’s what Microsoft is giving us for our Xbox Live Arcade. Well sort of. Instead of the usual, announce one release at a time schedule, they have announced everything for the rest of the summer. So now I can plan my arcade spending in advance. I have to admit it’s a pretty good list, we are getting Geometry Wars 2, Braid, Bionic Commando: Rearmed, Galaga Legions and Castle Crashers. Also just by playing a demo of any or all of these game you are entered into a sweepstakes where you get a chance of winning 100,000 ms points, which is the equivalent of 136, 478 Smurf berries.

The PSP: what's its future?

Rumours have emerged that suggest Sony could be working on a new PSP that combines gaming to the qualities of an iPod and iPhone. Could these be true? Let’s examine the evidence…

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UMD: a doomed format?

One of the PSP’s major stumbling blocks has always been its UMD format. Gamers may be willing to watch films on the console, but many often resent buying secondary copies of DVDs they already own in order to watch the title on a PSP.

Sony’s cottoned onto this and Jack Tretton, President and Chief Executive of Sony Computer Entertainment America, recently said at the E3 gaming conference in Los Angeles, US that: “I think the UMD has struggled. And that's an understatement. That's been a very frustrating thing. I don't think [UMD movies] were handled very effectively”.

For example, in early 2006 several UMD promoters, including Sony Pictures Home Entertainment, began scaling back UMD film releases because of poor sales.

UMD's popularity as a videogame format is dipping too. Market watcher Chart-Track told Register Hardware that UK PSP videogames sales were down 19 per cent for weeks one to 26 of 2008, compared to the same period last year. Chart-Track added that UMD was the only gaming format to see a decline in sales during the same period.

Sony’s suggested that building integrated storage into the PSP could be one way around the UMD problem. Tretton added that internal storage is something Sony has “definitely thought about it” for the PSP, because he thinks “that’s the trend moving forward”.

The company recently launched Go!View for the handheld console, enabling gamers to access a variety of telly content and films through Sky. But, to get gamers hooked on downloads Sony must equip PSP owners with enough storage capacity. This makes the case for an iPod Touch-esque 8GB, or higher, capacity of Flash storage seem like a very real PSP possibility.

A webcam is already available for the PSP, but who wants to carry around a bulky add-on when even Asus’ Eee PC has one built into its lid? Clearly Sony needs to consider building one into the PSP.

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A webcam and keyboard could help reinvent the PSP

This may sound like a step towards the PSP phone, about which we’ve all heard the rumours. But a webcam could be teamed together with a microphone, turning the PSP into a videoconferencing console.

For example, a webcam could be integrated above the console’s screen, as shown in the above concept image. Whilst pictures have already surfaced that appear to show a microphone integrated into the side of the PSP’s body.

Of course, introducing internal storage, installing a webcam and adding a microphone mean the console’s internal layout would need redesigning. And that’s where the final piece of the PSP puzzle slots in - the rumours of a redesigned model, dubbed the PSP 3000.

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Is this the inside of the PSP 3000? Image courtesy of PSP China

An unnamed source recently provided website PSP China with, what it claims could be, the internal structure for a so-called PSP 3000. The model would be Sony’s third redesign of the PSP – the first “fat” model being the PSP 1000.

We’ve analysed the picture from every angle and it’s very difficult to tell what, if anything is different from the PSP 2000. However, you could be looking at a future model that seeks to phase out UMD use in favour of Flash-based storage, and which adds in a microphone, webcam and – just possibly – a keyboard.

Must Sony reinvent the PSP to keep it alive? Or is the console already too far behind the times? What features would you like in the next PSP? Register Hardware wants to know your thoughts.

Dud Nvidia GPUs tip up in Dell laptops

Dell says ten laptop models have been sucker-punched by the GPU problems affecting Nvidia chipsets.

The company said on Friday that Dell laptops including Inspiron, Latitude and XPS models, could suffer glitches from a weak die/packaging material set that may fail with graphic processing unit (GPU) temperature fluctuations.

Nvidia had claimed earlier this month that the fault was limited to Hewlett-Packard laptops – Dell’s announcement late last week shows it is more widespread.

On 2 July, Nvidia said it planned “to take a one-time charge from $150m to $200m against cost of revenue for the second quarter to cover anticipated warranty, repair, return, replacement and other costs and expenses, arising from a weak die/packaging material set in certain versions of its previous generation GPU and MCP products used in notebook systems”.

GPUs affected produce intermittent symptoms during early stages of failure, said Dell, including multiple images, random characters and lines on the screen, and no video.

The PC vendor advised customers to flash their system BIOS to help reduce the likelihood of GPU issues, but added that anyone already experiencing temperature fluctuations should contact Dell direct for support.

Nvidia was not immediately available for comment.

Monday, July 28, 2008

Former Googlees want to out-Cuil Google

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Cuil, a new search engine developed by former Google employees, is taking the stage today. It's pronounced cool, but written Cuil, and annoyingly Web 2.0 looking, but it's also a new take on search. With about $33 million in venture funding, and a bunch of search brainiacs, can Cuil make it where so many have, sort of, just made it, in a so what sort of way? It may do if today's announcement doesn't crash the site.

Wanted Impressions

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While other parts of the company continue to work on the two upcoming Bionic Commando games, GRIN’s Barcelona studio is keeping busy with their video game adaptation of Universal Studios’ Wanted. The developer get points from us immediately for breaking two golden rules of the bad movie-game adaptation: (1) development isn’t being rushed to coincide with the film’s theatrical release and (2) it doesn’t attempt to re-tell the film’s story. It also lets you stab dudes around corners. Intrigued yet?

Click through for the goods.

Whether or not you’ve seen the film, Wanted is being designed to stand on its own as a game. The story picks up immediately after the events of the movie, exploring protagonist Wesley Gibson’s relationship with his mother (his father’s identity factors into the film). That’s about all we have to go on right now with regards to the story.

The demo level we saw during E3 had Wesley working his way through a terrorist-held passenger airliner. Men with large guns patrolled the aisles as dead passengers… well, they didn’t do much of anything except absorb bullets. In fact, the first thing we noticed was how many small details stood out within the enclosed space.

Exposed breath masks swayed from side to side, left unused by the corpses sitting beneath them. Random trash strewn everywhere suggested there had been a recent struggle. And when a random shot blasted one of the plane’s hatches open, papers, bodies and other detritus began streaming out into the unfriendly skies. The sudden depressurization even caused the whole plane to shake for awhile, reflected onscreen by a bouncing camera.

Wanted is all about strategic running and gunning, popping from cover to cover as you use Wesley’s superhuman sharpshooting abilities to take out whomever gets in his way. Some cover can even be made to move in different directions, such as an abandoned drink cart left in one of the plane’s aisles. Wanted’s cover system is similar in many ways to the mechanic seen in Gears of War, though Wesley is far quicker and more agile than anyone in the other game.

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There’s also an element of style to taking cover. Wesley is able to jump between adjacent cover points, effectively building combo chains which fill up an on-screen meter. The meter indicates how long players are able to spend in “Assassin Time,” an ability which temporarily slows down the surrounding action while Wesley lines up his targets.

Alternatively, players can spend small amounts of their meter on Wesley’s other unique ability, bullet curving. Target an enemy with this skill to bring up a line which maps out the expected arc of travel for the curved bullet. The arc must be adjusted until it is colored white, a sign that Wesley has a clear shot. Curved shots are even able to lock onto non-visible enemies, such as those hiding around corners. And by dual-wielding firearms, Wesley is able to create grenade-like effects by curving shots from both weapons into one another.

Of course, even the most skillful gunplay won’t prevent every enemy from getting too close. That’s okay though, as Wesley can handle himself well in close quarters. For one, any enemy can be grabbed and used as a human shield. Also, in addition to projectile-based blind fire, Wesley can reach around corners to perform a blind melee. It’s not as useful as blind fire is for diverting enemy fire, but if you know for sure that a dead terrorist walking is waiting just around that corner or on the other side of that seat, a blind melee attack is highly effective (and gruesome).

There were clearly some unfinished bits to what we saw, but Wanted still looks like a solid third-person action game which sets itself apart with some unique, license-specific mechanics. There’s still more to learn about the story and the game’s multiplayer (it has one; that’s all we know), but the fundamentals are certainly in place. Wanted is expected to hit stores sometime this winter, with versions for Xbox 360, PlayStation 3 and Windows PCs.

ESRB Confirms GTA IV For PC?

Cock-up or confirmation? Let the speculation begin!


The most recent issue of the Malaysian edition of PC Gamer magazine suggests that Rockstar's super-popular Grand Theft Auto IV will be coming to the PC, despite the fact that the company has yet to make an official announcement.

Earlier this week, however, the beady-eyed folks over at Game-On-Game.com snapped a screenshot of the ESRB's listing for the game, complete with what appears to be confirmation of a Windows PC release (see above).

Rockstar is keeping quiet, so nothing is official just yet, but it seems likely that a confirmation will soon be forthcoming. We'll keep you apprised.

Intelligent space robots to dig around, throw raves on their own by 2020

Let's face it -- we owe a great deal of gratitude to the robots that get up each and every morning to explore far reaches of the universe that we humans are just incapable of landing on. But there's still the problem of we humans having to tell these things what to do from our humble laboratories here on Earth. The brilliantly named Wolfgang Fink, a physicist and senior researcher at the California Institute of Technology, has plans to remedy said quandary by creating autonomous spacecrafts "that will be able to analyze data about points of interest as it passes and then make quick decisions about what needs to be investigated." In essence, he's looking to remove the Earthlings from the equation, which would enable smart robots to explore on their own and possibly discover new pools of purified water, REEM-B's long lost siblings or the real most innovative NES-in-a-whatever mod. 2020 folks, mark it down.

Power Pack 1 and HP's add-ons make Windows Home Server a real grouch

If you've experienced some shockingly slow results from your Windows Home Server-based unit, we've one question for you: do you have Power Pack 1 and the HP add-ons installed? If so, you may not be alone in your frustrations. Apparently a number of users have seen dramatic slowdowns that have rendered their WHS devices nearly unusable. It seems that all the "bloatware" really takes a toll, as the hard drives are constantly pounded and console menus take ages (minutes, to be more precise) to appear. According to Within Windows, the only real solutions are to install more RAM and / or tweak your pagefile configurations afterwards. Anyone else raging mad about the performance issues? What are you going to do about it?

Sony's 16.4-inch VAIO FW laptop gets previewed


Maybe it's the 16.4-inch panel, or maybe it's the built-in Blu-ray drive. Whatever it is, Sony's VAIO FW has garnered quite a bit of attention. Just a fortnight after getting (extra) official, this nimble monster made its way into the loving arms of NotebookReview, where critics couldn't resist giving us a sneak peek before penning the fleshed-out review. We'll just get it out there -- initial impressions are really positive. Fit, finish and build quality were all deemed "excellent," and the overall design was dubbed "beautiful." Performance seemed to be above par during limited testing, though the screen is apt to be one of those love it or hate it ordeals. Check out the read link if for nothing more than a couple more shots.

Aussie school goes high-tech

Kids restocking their pencil cases with new pens at the beginning of a school term could soon become a dying sight. At least in one school Down Under, where voice recognition technology’s now on the curriculum.

Pencils_hb_SMAccording to a report by the Sydney Morning Herald (SMH), the privately funded Queenwood School for Girls, Sydney is installing voice recognition technology onto 500 desktop computers. The aim is to let teachers provide pupils with word-for-word class notes. Teachers will also use the technology to produce school reports from their spoken notes.

The school’s been trialling the technology since April and James Harper, deputy principal at the school, told the SMH that older students would use the voice recognition desktops on a daily basis.

But, John Bennett, the general manager of the Office of the Board of Studies, added that some Australian schools may allow pupils to use computers in exams over the next five years, although he kept mum about exactly which technologies pupils might use.

“We are looking at the possibility of using computers more widely in public examinations,” he said. However, he stressed that certain issues need to be resolved first, such as security.

So, perhaps teachers will have to check a pupil's SD cards for notes before exams, rather than their pencil case.

In Japan, the Tokyo Joshi Gakuen all-girls school already allows students to use the Nintendo DS for English vocabulary, penmanship and audio comprehension lessons. Some students at the US Fort Summer High School, New Mexico even watch educational videos and listen to lectures on Zune players donated by Microsoft.

Super-skinny storage

What keeps expanding whilst still getting smaller? The answer is storage and Freecom claims to be the latest manufacturer able to boast the title of world’s smallest 2.5in USB 2.0 external hard drive.

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Freecom also claims the Mobile Drive XXS is the world’s lightest such drive, with a weight of just 155g. Nonetheless, it’s still available in 160GB, 250GB and 320GB capacity models. The drive is powered over a USB 2.0 or 1.0 connection, and it has a data transfer speed of up to 480Mbp/s over USB 2.0.

Sweaty-palmed storage geeks will also be pleased to hear that because the drive’s covered in a form-fitting rubber sleeve, it shouldn’t slip out of your hand. The drive is PC and Mac compatible.

Freecom’s Mobile Drive XXS is available now, with the 160GB model priced at around £47 (€60/$93), the 250GB model costing £60 (€75/$120) and the 320GB priced at £72 (€90/$143).

Sunday, July 27, 2008

El Tunes gives Linux users iTMS playback capabilities

It has been a solid tick since we've seen a good FairPlay hack, so it's with great pleasure that we pass along El Tunes for Ubuntu 8.04 users everywhere. Tested to work on Hardy Heron using RhythmBox (but assumed to work on any modern Linux Distro with GStreamer and a media player that utilizes GStreamer), said plug-in enables open-source aficionados to play songs purchased from the iTunes Music Store. As for limitations, the current version has no Pause / Seek support and cannot de-authorize a machine for playback, but a future version should hopefully cure those two quirks and add support for purchased video content and audio streaming to an AirTunes device. Give it a shot and let us know how it treats ya.

Samsung Costume hard drive concept appeals to the ladies


Not that Samsung is actually looking to pump this out into beauty salons worldwide, but there stands at least a mild chance that sophisticated females shopping for new compacts would also spring for some storage. Joongoo Lee's Costume is a sleek, deliberately styled 2.5-inch external hard drive that looks entirely at home mixed in with various makeup components. Additionally, the bundled dock is equally sexy, though we can only hope there's a USB 2.0 port somewhere on this thing. Though this is just a concept, we wouldn't put it past Samsung to turn into a reality -- after all, it did just produce pink and blue BlackJack IIs. Your soft side is showing, Sammy.

Batman and Superman to join forces in new MMO. KAPOW!

San Diego (CA) – You’ll soon be able to fight alongside Batman, Superman or even The Joker in an upcoming MMO based on the DC comics universe. The aptly-named DC Universe Online is being developed by Sony Online Entertainment and will be available for both the PlayStation 3 and PCs. Players will be able to step into the legendary universe and more than 60 years worth of comic book history as they create heroes and villains with customizable powers and appearances. An early version of the game is currently being shown off at the Comic-Con convention in San Diego up until July 27th.

The physics-based game will have more than 150 DC comics characters including favorites like Wonder Woman, Flash, Lex Luthor and of course Superman and Batman. Players who are especially good can eventually join the vaunted Justice League of America as the good guys or the evil Legion of Doom. According to a Sony Online video interview with developers, the goal of the game isn’t just to play Superman (because there would then be thousands of Supermans and Batmans running around), but to fight alongside him.

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DCUO will feature destructible environments that can also be used against other players. We are talking about a universe with superheroes that can lift thousands of pounds, so it would make sense to be able to pick up bricks, cars and other things to hurl against your enemies. In an interview with Kotaku, game developers said players will also spend some time in the game as the superhero’s alter ego – like Bruce Wayne for Batman or Clark Kent for Superman. This would break up the daily “grind” of just being a superhero.

There’s no word on a release date or cost for DC Universe Online. You can view some of the official videos and screenshots from Sony’s DCUO site here.